Logic
The puzzles ask students to reason step by step, link clues together and test an idea before accepting it.
Schools
4 storylines and 6 rooms in total (two in competition mode), built for schools and summer camps: communication, attention and team problem-solving. None of our games involve horror.
An hour of escape room brings together, in a single game, several skills that are hard to practise separately. And no horror: none of our games has any.
The puzzles ask students to reason step by step, link clues together and test an idea before accepting it.
If someone finds something and keeps it to themselves, the group stalls. Students learn to explain themselves and to listen.
Details matter: a number, an object out of place, a sentence. Whoever looks calmly wins.
Several paths open at once force them to split tasks, prioritise and change plan when something fails.
Our rooms suit students from 8 or 9 years old, and there are no scares or horror. From 8 to 14, a monitor goes in and plays with the students as a guide, and stays inside the room for the whole game.
The monitor asks questions and offers hints so the group thinks for itself, and makes sure everyone takes part and stays safe.
Teams play in separate rooms, so the class is split up and every student has a role.
Planning it
Message us with the date, the number of students and their ages.
We suggest shifts (up to 42 players at once across 6 rooms) and a tailored price.
On the day: teams in separate rooms and 60 minutes of play. For ages 8 to 14, a monitor joins the game in each room.
You do not have to decide everything at once. Call us with no commitment and we will hold the date while you sort it out with the school.
Our rooms suit students from 8 or 9 years old. From 8 to 14, a monitor goes in and plays with them as a guide.
Up to 42 players at once across the 6 rooms. For larger groups we organise shifts and decide with you how to split the classes.
Each game lasts 60 minutes. It is best to book about 90 minutes per shift in total, to welcome the group, explain the rules and talk the game through afterwards.
No. None of our games is horror or has scares. You play by thinking, observing and talking.
Message or call us with the date, the number of students and their ages. The same goes for summer camps. With no commitment, we hold the day so you can coordinate calmly.
Games
Four storylines, one rule: nothing solves itself. First time? Start with Casanova. Seasoned team? Tras el Espejo will hurt.




Where we are